Seven days of questions and answers

Esports Trivia Answers Archive

Review earlier daily rounds, reveal the correct answer, and use the short explanation to learn the fact behind each question. Page 1 of 12 covers seven completed UTC days.

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Daily round

  1. What is the usual responsibility of an in-game leader or shot-caller?

    Answer: Coordinating team decisions during play

    An in-game leader organizes tactical choices and helps the team act on one clear plan during a match.

  2. In many competitive games, what is the customary sportsmanship gesture that players perform at the start or end of a series?

    Answer: A handshake exchanged between opposing players before or after the match

    The pre- or post-match handshake is a longstanding tradition in esports, mirroring conventional sports, where players from both teams shake hands as a sign of mutual respect.

  3. In competitive gaming psychology, what does it mean when a player is described as being "on tilt"?

    Answer: They are playing emotionally and making poor decisions due to frustration or anger

    Going on tilt refers to a state of emotional frustration that causes a player to make impulsive, suboptimal decisions rather than the calculated plays they would normally make.

  4. What does keyboard navigation allow a viewer to do on an esports event website?

    Answer: Move through interactive elements without a mouse

    Keyboard navigation lets users reach links, buttons, forms, and controls through focus commands rather than pointer input.

  5. What does the 20-20-20 guideline suggest during long screen sessions?

    Answer: Every twenty minutes, look about twenty feet away for twenty seconds

    The 20-20-20 guideline introduces regular distance viewing to give the eyes a brief break from sustained near focus.

Daily round

  1. Which term describes a strategy in team-based games where all players group together and move as a unit?

    Answer: Deathball

    A deathball strategy involves the entire team moving together as one force, overwhelming opponents through combined strength rather than splitting across the map.

  2. In StarCraft II, what is the term for quickly constructing a proxy building near the opponent's base to produce units early?

    Answer: A proxy rush

    A proxy rush involves building production facilities close to the enemy base so units arrive much sooner than they would from the player's own base.

  3. What is a reverse sweep in a best-of series?

    Answer: Losing the opening games, then winning every remaining game to take the series

    A reverse sweep happens when a competitor falls one loss short of elimination and then wins all remaining games to take the series.

  4. What does a "walkover" (often abbreviated as WO) mean in an esports tournament context?

    Answer: A team wins automatically because the opposing team fails to show up or is disqualified

    A walkover occurs when one team cannot compete — due to absence, disqualification, or forfeit — and the opposing team is awarded the win without playing the match.

  5. What is the primary objective structure that a team must destroy to win a match in League of Legends?

    Answer: The Nexus

    In League of Legends, each team's base contains a Nexus, and destroying the opponent's Nexus wins the game.

Daily round

  1. What does a monitor's refresh rate measure?

    Answer: How many times per second the display updates

    Refresh rate is measured in hertz and states how often the display can draw a new image each second.

  2. What distinguishes a round-robin group stage from other tournament formats?

    Answer: Every team in the group plays a match against every other team in that group

    In a round-robin format, each participant competes against every other participant in the group, ensuring that final standings reflect performance against the full field rather than a single elimination.

  3. What does "side selection" refer to in games where teams alternate between attacking and defending roles?

    Answer: The process of choosing which team starts on which side (attack or defense) for a half or map

    Side selection determines which team begins on the attacking or defending side of a map, a choice that can be strategically important because certain sides have advantages on particular maps.

  4. In Rocket League, what is the standard team size in competitive matches?

    Answer: Three players

    Standard Rocket League competitive play uses three-player teams, though 2v2 and 4v4 are also recognized formats.

  5. What is the term for the period before an official match begins when teams finalize their strategy and hero or character selections?

    Answer: Draft phase

    The draft phase (or ban/pick phase) is when teams select and ban heroes or characters, a critical strategic element in games like Dota 2, League of Legends, and Overwatch.

Daily round

  1. What distinguishes a "play-in" stage from the main event bracket at a large esports tournament?

    Answer: Lower-ranked or regional qualifier teams compete for a limited number of spots in the main bracket

    A play-in stage gives teams from weaker regions or lower seeds a chance to earn a place in the main tournament bracket through an additional qualifying round before the primary competition starts.

  2. In Street Fighter and similar fighting games, what is a "frame trap"?

    Answer: A sequence that punishes an opponent's attempt to press a button between your attacks

    A frame trap exploits the gaps between your attacks, baiting the opponent into pressing a button that your next move will punish before it can connect.

  3. What is a scrimmage in esports practice?

    Answer: A practice match against another team

    A scrimmage is a practice match arranged so teams can test tactics under matchlike conditions.

  4. Why might officials review server logs after a disputed esports match?

    Answer: To examine recorded technical and account activity

    Server logs can provide time-stamped evidence about connections, commands, errors, and account actions relevant to an investigation.

  5. Why might a player use a short warm-up before an official match?

    Answer: To rehearse familiar inputs and attention skills

    A brief warm-up can refresh familiar movements and focus without adding the fatigue of a full practice session.

Daily round

  1. Which response best completes closed-loop communication after a teammate gives an important instruction?

    Answer: Repeating or confirming the instruction

    Repeating or confirming an instruction shows that the message was heard and understood correctly.

  2. What accessibility benefit do accurate live captions provide?

    Answer: They present spoken information as readable text

    Live captions make commentary and announcements available to viewers who cannot hear or clearly understand the audio.

  3. What does VOD review allow an esports team to study?

    Answer: Recorded footage of earlier play

    Video-on-demand review lets players revisit decisions, positioning, timing, and communication from completed games.

  4. What distinguishes a technical pause from a tactical pause?

    Answer: It addresses equipment or connection problems

    A technical pause stops play because a device, server, connection, or other system needs attention.

  5. What is counter-strafing intended to do in a tactical shooter?

    Answer: Stop lateral movement quickly before firing an accurate shot

    Counter-strafing uses a brief opposite-direction input to halt lateral movement before an accurate shot.

Daily round

  1. What does mouse polling rate describe?

    Answer: How often the mouse reports input to the computer

    Polling rate measures the frequency at which a mouse sends position and button information to the computer.

  2. What is a clean feed in live event production?

    Answer: A program signal without some added graphics or commentary

    A clean feed omits selected presentation layers so another broadcaster can add its own language, graphics, or commentary.

  3. What is the main value of setting a measurable goal for a practice block?

    Answer: It provides a clear way to evaluate progress

    A measurable target lets players compare results with the intended skill or behavior at the end of practice.

  4. What is the primary job of an audio mixer during an esports broadcast?

    Answer: Balancing voices, game sound, and other audio sources

    An audio mixer combines commentary, game audio, microphones, music, and effects at intelligible levels.

  5. What is a "pocket pick" in the context of a professional draft phase?

    Answer: A champion or character a team rarely uses but deploys as a surprise strategy

    A pocket pick is a character or strategy a team has practiced privately and reserves for a critical moment, catching opponents off guard because it has not been seen in prior matches.

Daily round

  1. How is a player's KDA ratio commonly calculated when assists are included?

    Answer: Kills plus assists, divided by deaths

    The usual KDA ratio adds kills and assists, then divides that total by deaths, with zero-death cases handled separately.

  2. What is the primary job of an audio mixer during an esports broadcast?

    Answer: Balancing voices, game sound, and other audio sources

    An audio mixer combines commentary, game audio, microphones, music, and effects at intelligible levels.

  3. What is stream sniping during an online competition?

    Answer: Using a live opponent broadcast to gain unauthorized information

    Stream sniping exploits information visible on another participant's live broadcast that should not be available in play.

  4. What is the purpose of scouting an upcoming opponent's recorded matches?

    Answer: To identify recurring tendencies and strategies

    Scouting looks for repeatable patterns that can inform preparation without relying on private or unauthorized information.

  5. Why is low "ping" generally considered an advantage in online esports competition?

    Answer: It means there is less network latency between the player and the game server

    Ping measures the round-trip time in milliseconds for data to travel between the player and the server; lower ping means actions are registered faster, giving that player a slight but meaningful reaction-time advantage.